This is a project I've made in few weeks to improve my sculpting skills. 
I believe this kind of exercise is a good way to progress.
I've reworked it so many time but I believe, even if it's not top notch, I've reached a descent likeness.
It was rendered in cycles with 2000 samples. Base and refinement sculpt in blender. Detail sculpting in Zbrush. All texture hand painted (no texture projection). Post in photoshop.
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